There are some more advanced buttons on the right for things like making directional-passability for a tile that you can only walk onto from the left side, making a counter tile that you can talk across if there's an NPC on the other side, and making a damage tile that hurts the player if stepped on. Once you've chosen the graphic files you will need to mark whether each tile is passable or not, with an X or an O. The type A graphic files are for the ground and walls, and the type B/C/D/E graphic files are for objects that can appear on top of the ground and walls. You can choose the 10 graphic files there for each tileset. You'll now have several new tilesets, which start out blank, with no name and no graphic files. Click the "Change Maximum." button at the bottom and give yourself a few more tilesets. I recommend leaving those alone until you get the hang of the program, and making a new fifth one. You will see a list in there of your existing tilesets - RPG Maker VX Ace comes with only four tilesets built in. They're for your title screen :) Once you've imported the graphics, you need to make a tileset using them. The Graphics/Tilesets part of the Resource Manager is where you want to import them. You can use the Resource Manager to import graphic files into your game, if you have ones that you've created or downloaded. So you are basically choosing which graphic files you want to use together in a single room. A single room or map in your game can only use one tileset. The hardest part will probably be the character graphics.It sounds like you're using RPG Maker VX Ace? In VX Ace you can create tilesets made of up to 10 different graphic files - each graphic file contains about 64 tiles. Summary: Backgrounds will be easy, audio will be easy, text input will be easy, battle system will be easy. I would also recommend getting an advanced text script to work with.ĥ)As for the choices and the "game part of it, conditional branches should work just fine for you.Ħ)A battle system will be very easy to implement. The audio features are quite easy to implement, so you shouldn't have a problem with that. If you are doing multiple characters onscreen at one time, you need to make sure that there is proper spacing between the characters, as well as making sure the characters don't move back and forth as it switches to different graphics.Ĥ)The audio shouldn't be that big of a problem at all. For example, you need to make sure that your character graphics retain relative shape and size, so that the character's emotions line up properly in the face. That never looks nice.ģ) I would try to find a script or another method to have the character graphics all lined up for the differents emotions and whatnot for the character, as well as spacing if you are going to have multiple characters on the screen at the same time. Otherwise, when you start the game, the sprite will remain on the screen, or at least flash for a second when the game starts up. If you use tilesets, the novel will look cheap.Ģ)Create a "blank" starting character with no sprite, and set that as your default character for the game. If you are set on making a visual novel with RPG Maker, here are my suggestions:ġ)Skip the tilesets and use parallax backgrounds. As Visual Novels often involve a complex background and large character portaits, it just makes it a little bit more difficult to make. I'm not saying that you can't use rpg maker, you could do it, but there are better options out there. I think that it can make a visual novel fairly easily, however I think this may not be the best choice of software to make one.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |